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But before you can start to combat the tyranny of the emperor you must help to secure the territories in which you fellow the humans here have settled. There are many monsters and hostile creatures, some of which are intelligent. There is much that could be done to improve the lot of your fellow outcasts. There, you are expected to die, a victim of starvation, horrible monsters, or simple despair.Īre you going to accept your fate and try to survive in this hostile environment? Or will you rebel – strike a blow against the Empire, find an escape route to the surface or maybe help the Avernumites by eliminating some of the more dangeous monsters? Everyone who speaks out, who misbehaves, who doesn’t fit in is cast into the dark, volcanic pits of Avernum, far below the surface. All of the known lands are subject to his brutal command. The surface is ruled by the cruel Emperor Hawthorne, master of the Empire. Walkthrough: Getting Started | Known Lands | Strengthening the Party | Major Quests | Loose Ends | Great Questsįurther pages: Towns (friendly, neutral and hostile) | Shops | the other Games This cause the soldiers to fall to their death, shattering the orb and marking the end of a remarkable object.Navigation: General Hints | Party-Building However the group trespassed on Nephilim clan's territory and were shot down by archers. The orb was used by a group of Avernite soldiers tasks with exploring the Central Waters. The teleportation spell of the cultists, however, was detected and tracked by the skilled teleportation sorceress Seles, and the orb was reclaimed from the cult by the adventurers of the second party.Ĩ75 IE marked the end of the orb. In 833 IE, shortly after the departure of the second party, the Cult of the Sacred Item hatched a highly elaborate coup, teleporting into the chamber where it was kept and stealing it under the gaze of its appointed guardian Levy. The orb significantly eased the construction and the exploration of the caves, and was eventually stored in a chamber in Fort Emergence for later use. In 831 IE, during the construction of Fort Emergence in Upper Avernum, the Orb was granted by the Triad to the forces overseeing the settling of Upper Avernum and the construction of the fortress. It was found years later by a group of adventurers in the Waterfall Warrens and eventually bequeathed to the Tower of Magi along with the other First Expedition artefacts. Similar to Demonslayer and the other artifacts carried by the first expedition, the orb soon became legendary and, in lack of a distinct origin, received the name of its last bearer, Thralni. He perished from a fire trap in one of the caverns. In spite of the extreme folly of trusting the orb's limited ability, and the high risk of drowning, Thralni's eventual end ironically was of a different nature. Even without the boats that the orb could not have lifted, his group was far too large to fly with the orb, and they split up to explore the maze separately. Whether by hubris or by inexperience with the orb, he far overestimated its power in terms of the number of people it could lift, the duration of the spell, and the height it could carry the user. This maze of currents, rapids and waterfalls continues to be one of the most dangerous areas of the caves, but evidence suggests that Thralni believed he could master the maze by using his orb to carry them to safety if necessary. Thralni was one of the leaders of the expedition, and he led his group into the Waterfall Warrens in Central Exile. Prior to this, the item had been in the safe-keeping of the school, but knowledge about its past is lost. Its then owner, the adventurer Thralni, had received the orb from the Saxton School of Magic for the purpose of the expedition. The Orb's makers are unknown now, but the Orb was first mentioned historically in the account describing the First Expedition. The effect wears off very rapidly, and it is therefore dangerous for non-experienced persons wielding the item, since timing a flight wrong can result in a lethal crash over deadly terrain.īeing an artifact, the orb's enchantment is permanent and apparently inexhaustible.
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The spell's effect can lift up to around five or six people, depending on their weight, and lasts for about ten minutes. It will act on the bearer and anyone they are in physical contact with, lifting them to a height of about a hundred feet. The orb's spell is activated by rubbing it with one's hand. The chased silver ornaments take the form of runes, but no-one has yet managed to decipher them. However, the weight of the sphere is far lower than one would estimate from its size: A bare fifth of a stone, the item can be held between two fingers easily. As related by the adventurer who discovered it in the Waterfall Warrens, the item is a bronze sphere chased with silver, about five inches in diameter.